Party System

What is a party?
In this game, a party contains 5 Soulmates and 5 Sacred Artifacts. Currently, it’s possible to create up to create 70 parties of 10 units x 7 groups. Since the game mechanics are relatively complicated, it’s necessary to have a decent knowledge of the game to form a proper party. The people who are doing the most bizarre damage in raid battles understand the party system and utilize it. You can access party by clicking on

Sacred artifact passive skills

 * Each artifact has passive skills that are active as long as they are in the party. This includes sub-slots.
 * Passive's level increases as the Artifact level up. If other Artifacts have the same passive effect, their levels are added together.
 * Example: If level 2 and level 4 of are placed in the party, it will become level 6.

Soulmate passive skills

 * The passive skills are unlocked by leveling up soulmates.
 * Unlike sacred artifacts, there are no levels and each effect is activated separately.
 * Each soulmate can learn up to two passive skills.

Favored weapon types and element

 * Each Soulmate has two weapon types and one element that they are good at. If the equipment matches these, the stats of the weapon will be increased. (Not damage dealt)
 * The weapon gets 10% bonus stats each and it can be stacked.

COMBO

 * Each sacred artifact has one element and one favored weapon type, when the Artifact is summoned, if you attack with the same weapon type or the attribute as theirs, a COMBO will be activated.
 * COMBO increases by the “number of hits” determined for each weapon. Damage done will be increased as it rises. How much damage is increased is described in the details of the sacred artifact, and the higher the limit break stage of artifact, the more powerful it becomes.
 * Example: If you perform 30 COMBOs with CharacterIcon300001.png Excalibur with a damage multiplier of 0.8x, the damage will increase by 0.8 x 30 = 24%.
 * In other words, it is necessary to increase the COMBO as much as possible and then attack with a weapon or skill with high damage at the end in order to deal a large amount of damage at once.
 * In addition, COMBO does not increase with normal attacks and sacred artifact skills that are activated when the artifact is summoned, but COMBO increases with their attacks afterward that are activated automatically every turn.

Healer

 * A healer is essential in this game, mainly in boss battles. Without recovery, it is difficult to fight a raid battle for a long period of time.
 * Healers are expected not only to recover, but also to remove status ailments.
 * Of course, compared to other roles, they deal a very little amount of damage, but you can make them hit more COMBO by equipping weapons with high hit counts, in order to increase others’ damage.

Sacred artifact participant effect

 * Sacred artifact participant effect is activated as long as the artifact is present on the battle.
 * This is multiplication, unlike the level of sacred artifact passives.
 * Example: If there is an sacred artifact participant effect that increases the ATK of all allies by 14%, the final damage will be increased by 1.14 times.